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Reference

The vocabulary, in one place.

Glossary#

TermMeaning
Above the lineBonuses and penalties. Count in the total, not towards game.
AuctionThe bidding, from the dealer's first call to three passes.
BalancingBidding in the pass-out seat on lighter values than usual.
Below the lineTrick score for a contract bid and made. Only these count towards game.
BookThe first six tricks, which never count. A contract of 3 needs book plus three.
ContractThe final bid of the auction: how many tricks, in what strain.
CoverPlaying a higher honour on an honour led, to promote a card below.
DeclarerThe player of the winning side who first named the contract's strain.
Double-dummyPlay or analysis with all four hands visible — the perfect-information ideal.
DummyDeclarer's partner, whose cards are laid face up and played by declarer.
EntryA card that lets you win a trick in the hand you need to reach.
FinesseAn attempt to win a trick with a card that is not the highest outstanding.
Game100 points below the line. Two games win the rubber.
HCPHigh-card points: A=4, K=3, Q=2, J=1. Forty in the pack.
HonoursA K Q J 10 of trumps, or the four aces at no trumps. Worth 100 or 150 in one hand.
IMPA compressive scale for comparing two results. Used here to turn point losses into a grade.
Insult50 (or 100) for making a contract the opponents doubled.
OvertrickA trick taken beyond the contract. Scored above the line.
ParThe result if both sides bid and defend perfectly. The yardstick for grading an auction.
Part-scoreBelow-the-line points short of 100, carried into the next deal.
PreemptA high opening bid on a long weak hand, to steal the opponents' bidding room.
RevokeFailing to follow suit when you could. The app makes it impossible.
RubberThe match: first side to win two games, plus 500 or 700.
RuffPlaying a trump when unable to follow suit.
SacrificeBidding a contract you expect to fail, because the penalty costs less than their contract would score.
SlamA contract at the six level (small) or seven level (grand).
StrainWhat a bid names: a suit, or no trumps.
TrickFour cards, one from each player. Won by the highest trump, or the highest card of the suit led.
UndertrickA trick short of the contract. Paid to the defenders above the line.
VulnerableHaving won a game. Raises both bonuses and penalties for the rest of the rubber.
WriggleEscaping from a doubled 1NT by searching for a playable trump fit.
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